MODES
The aim of the MODES project is to improve the learning experience of foreign students by addressing the problem of the so- called “culture shock”
The aim of the MODES project is to improve the learning experience of foreign students by addressing the problem of the so- called “culture shock”...
On completion of our Future Festival Tools project, we will have enabled current and future generations of festival and events’ professionals to improve their competences...
Mission FUSION enables festivals and youth organizations to collaborate and unlock their potential for social innovation by providing them with a tailored suite of resources....
RESULT 01 PRACTICAL GUIDE TO INTERGENERATIONAL DIGITAL-SERVICE LEARNING Introduces HEI lecturers to the topic with rigorously researched, up-to-date knowledge on the impact of the pandemic...
Street culture has grown exponentially in recent years, driven by the mainstreaming of youth culture and the revitalisation of urban areas. From street art, food...
Sustainable life skills have a substantial effect on the social environment, and business life. Soft skills include most of the important abilities such as problem-solving...
eWBL seeks to boost the work readiness and employability of graduates. The project will specifically focus on how work-based learning competences could be fostered in...
Technology was a saving grace for young people during the COVID19 lockdowns in Europe offering them an opportunity to escape, learn, socialise and connect. While...
The goal of INACT is to provide educators with the knowledge, skills and confidence to engage in pedagogic innovation, helping them to create inclusive, innovative...
The aim of the MODES project is to improve the learning experience of foreign students by addressing the problem of the so- called “culture shock”
On completion of our Future Festival Tools project, we will have enabled current and future generations of festival and events’ professionals to improve their competences
Mission FUSION enables festivals and youth organizations to collaborate and unlock their potential for social innovation by providing them with a tailored suite of resources.
RESULT 01 PRACTICAL GUIDE TO INTERGENERATIONAL DIGITAL-SERVICE LEARNING Introduces HEI lecturers to the topic with rigorously researched, up-to-date knowledge on the impact of the pandemic
Street culture has grown exponentially in recent years, driven by the mainstreaming of youth culture and the revitalisation of urban areas. From street art, food
Sustainable life skills have a substantial effect on the social environment, and business life. Soft skills include most of the important abilities such as problem-solving
eWBL seeks to boost the work readiness and employability of graduates. The project will specifically focus on how work-based learning competences could be fostered in
Technology was a saving grace for young people during the COVID19 lockdowns in Europe offering them an opportunity to escape, learn, socialise and connect. While
The goal of INACT is to provide educators with the knowledge, skills and confidence to engage in pedagogic innovation, helping them to create inclusive, innovative
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