
Nudging 360
“Nudging” is a concept where subtle cues or suggestions are provided to gently steer people’s behaviour or decisions towards a desired outcome, without forcing them
“Nudging” is a concept where subtle cues or suggestions are provided to gently steer people’s behaviour or decisions towards a desired outcome, without forcing them...
Few programmes in Europe are focused on the link between corporate social responsibility (CSR) and community development. The Social Impact Manager (SIM) project proposes a...
The PROMISE project is driven by the paramount objective of stimulating innovative learning and teaching practices in higher education. At its core, PROMISE seeks to...
Agri-food supply chains are complex and involve a large number of actors — from small-scale farmers, primary processors, and traders to product manufacturers, distributors, retailers,...
The rapid change of technology, growing globalisation and internationalisation in addition to the shift from industrial to knowledge-based economies has created the need for 21st...
The aim of the MODES project is to improve the learning experience of foreign students by addressing the problem of the so- called “culture shock”...
COVID19 decimated the creative economy and in recent years it has needed saving. The creative industries add hundreds of millions of euros to European economies...
The Digital Social Impact project is inspired by the potential of technology and digital pedagogies (the ways we teach online) to create social impact. It...
“Nudging” is a concept where subtle cues or suggestions are provided to gently steer people’s behaviour or decisions towards a desired outcome, without forcing them
Few programmes in Europe are focused on the link between corporate social responsibility (CSR) and community development. The Social Impact Manager (SIM) project proposes a
The PROMISE project is driven by the paramount objective of stimulating innovative learning and teaching practices in higher education. At its core, PROMISE seeks to
Agri-food supply chains are complex and involve a large number of actors — from small-scale farmers, primary processors, and traders to product manufacturers, distributors, retailers,
The rapid change of technology, growing globalisation and internationalisation in addition to the shift from industrial to knowledge-based economies has created the need for 21st
The aim of the MODES project is to improve the learning experience of foreign students by addressing the problem of the so- called “culture shock”
COVID19 decimated the creative economy and in recent years it has needed saving. The creative industries add hundreds of millions of euros to European economies
The Digital Social Impact project is inspired by the potential of technology and digital pedagogies (the ways we teach online) to create social impact. It
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